Laubwerk SurfaceSPREAD: A Powerful Plugin for Cinema 4D
Laubwerk SurfaceSPREAD: A Powerful Plugin for Cinema 4D
Laubwerk SurfaceSPREAD is a plugin for Cinema 4D that allows you to easily distribute Laubwerk Plants (and any other object) on terrains. It also includes a terrain generator, shaders, and other helper objects to create realistic landscapes in Cinema 4D.
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In this article, we will review some of the features and benefits of Laubwerk SurfaceSPREAD, and show you how to install and use it in Cinema 4D R17.
Features and Benefits of Laubwerk SurfaceSPREAD
Laubwerk SurfaceSPREAD is designed to make your landscaping workflow easier and faster in Cinema 4D. Here are some of the features and benefits of this plugin:
It allows you to scatter large amounts of object clones on surfaces with parametrical and interactive modeling tools.
It supports Laubwerk Plants, which are high-quality 3D plant models that automatically adapt to your scene's lighting, camera, and season.
It includes a terrain generator that can create realistic terrains based on elevation maps, noise functions, or splines.
It provides various shaders and helper objects to enhance the appearance and realism of your landscapes, such as slope shader, altitude shader, horizon object, sun object, etc.
It has a user-friendly interface that lets you adjust various parameters and settings with ease.
It is compatible with Cinema 4D R17 and above, as well as various render engines such as V-Ray, Corona, Octane, Redshift, etc.
How to Install and Use Laubwerk SurfaceSPREAD in Cinema 4D R17
To install and use Laubwerk SurfaceSPREAD in Cinema 4D R17, you need to follow these steps:
Download the plugin from the official website: http://www.laubwerk.com/store/surfacespread/
Extract the zip file and copy the folder "Laubwerk" to your Cinema 4D plugins folder.
Launch Cinema 4D and activate the plugin with your license key.
To use the plugin, go to Plugins > Laubwerk > SurfaceSPREAD. You will see a new object called "SurfaceSPREAD" in your object manager.
Select the SurfaceSPREAD object and drag any object you want to distribute on the surface into the "Distribution Objects" field. You can also use Laubwerk Plants from the content browser.
Adjust the distribution parameters such as density, scale, rotation, variation, etc. in the attributes manager.
To create a terrain, go to Plugins > Laubwerk > Terrain Generator. You will see a new object called "Terrain Generator" in your object manager.
Select the Terrain Generator object and choose a terrain type from the drop-down menu. You can also load an elevation map or draw a spline to define the shape of your terrain.
Adjust the terrain parameters such as size, resolution, height, noise, etc. in the attributes manager.
To apply shaders and helper objects to your landscape, go to Plugins > Laubwerk > Shaders & Helpers. You will see a new menu with various options such as slope shader, altitude shader, horizon object, sun object, etc.
Select the option you want and drag it into your material or object manager. Adjust the settings as needed in the attributes manager.
You can now render your landscape with your preferred render engine. Enjoy! e0e6b7cb5c